﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameProject.Model
{
    class MasterModel
    {
        #region Fields

        private GameCore m_core;
        private World.World m_world;
        #endregion

        #region Constructs

        public MasterModel(GameCore a_core)
        {
            m_core = a_core;
            m_world = new World.World();
        }
        #endregion

        #region Methods

        public void Update()
        {

        }

        public void ExitGame()
        {
            m_core.Exit();
        }
        #endregion
    }
}